Wednesday, June 20, 2007

Whack-A-Mole


William Gordon, the New York Times administration military lapdog, describes the assault on Baquba as a sort of arcade game called whack-a-mole.
So the planners of this latest operation are attempting to plug the holes that have allowed the insurgents to escape in the past. The goal is not merely to reclaim western Baquba from insurgent control, but to capture or kill the estimated 300 fighters to 500 fighters who are believed to be based in that part of the city.[...]

The presence of so many civilians on an urban battlefield affords the operatives from Al Qaeda another possible means to elude their American pursuers. If the insurgents do not manage to sneak out, some may hide their weapons and try to blend with the city’s residents.

To frustrate such plans, the Americans intend to take fingerprints and other biometric data from every resident who seems to be a potential fighter after they and Iraqi forces have gained control of the western side of the city. The Americans will also test for the presence of explosive material on suspects’ hands.

Officers are hoping that local residents and even former insurgents who have split with Al Qaeda may quietly help the American troops pick out insurgents. American troops have already begun to work with more than 100 Iraqis on the eastern side of the city — a group American soldiers have nicknamed the “Kit Carson scouts.” To try to prevent insurgents from escaping, American commanders are also stepping up their reconnaissance efforts.
Lenin's Tomb has a wonderfully thought-out post, vis-a-vis the assault on cities like Baquba, how it relates to the history of urban warfare, and the defilement of cities.

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